.....June 26, 2003

 

 


 

New frontiers of Interface Design
Info architecture and Visualization
Interaction design and storytelling
Interacton design: technology and day-to-day experience


 
The art of designing user interfaces
     
    Javier Roca. Madrid-28th June 2002
what's [id]3 program ?


Info, Interaction and Interface Design: a European lerning proposal organised by the Instituto Europeo di Disgn of Turin and Ars Media.
Top-level professionals and researches, introduce the creative, stragetic and production aspects of hypermedia realisation (world wide web, cd-room, dvd, etc.), through workshops, case-stories and online activities.


To lern more visit:
http://www.id3online.net

go to this year summary
The art of designing interfaces II


 
Summary:


Madrid 2002
It is the task of user interface designers to give shape to their ideas while exploring the many still-hidden laws of design, to acquire knowledge and insight while stimulating creativity and curiosity in the field of interactivity and art.

User interface design has come under increasing pressure from disciplines that work with apparently tangible data, including cognitive science, usability, ergonomics, and industrial design. However important these disciplines may be for future user interface designers, the binding element in product design is the act of shaping. That which provides the “look” is the only part of the design process also capable of supplying wit, elegance and aesthetic satisfaction. The clear distinction maintained between rational and functional aspects on one hand and aesthetic quality on the other signified by the famous credo, “form follows function,” has been replaced by today’s adapted phrase, “function can take any form.”

The computer interface, in semiotic terms, acts as a code that carries cultural messages in a variety of media. As we experience an aesthetic shift from traditional art forms to pluralistic art forms of the current complex society, it has become apparent that social life and cultural needs play an active role in determining function, yet at the same time functionality affects contemporary culture. Culture no longer tries, In Jameson words, to "make it new," but rather recycles and quotes past media content, artistic styles and the use of visual forms borrowed from photography, cinema, television, animation, comic strips and technical illustrations.
 
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Participants:
European multimedia, audio-visual and communication designers (graphic designers, info architects, interface designers, videogames designers, directors, producers, etc.)

  Presentation:
Madrid 2002

“The Art of Designing User Interfaces” workshop will offer participants an overview of
developments in digital art practices of the last two decades as a tool to develop a visual vocabulary and as a preparation for personal exploration in two major areas: interactivity and art.

The workshop will provide a user interface analysis from diverse perspectives and from some of the most influential theories and trends in media art and visual culture such as fine arts, critical theory, linguistics and media studies. Relevant topics such as deconstruction, postmodernism and semiotics will be addressed as a means of understanding how culture and technology come together to generate new interactive media that go beyond convention.
Participants will learn conceptual strategies and creative possibilities for working in new media, and the visual, social and psychological impact of the "Digital Revolution" on our culture, especially in interaction design.

The workshop will address issues and concepts such as metaphors, Pierce's semiotics (signs), graphical variables, nonlinear interfaces, style, layering and fragmentation, hybridism, hyperrealism, montage and visualization.
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Objectives:
The Art of Designing User Interfaces workshop intends to:

  • Prepare artists and new media professionals to become innovators in the development of emerging technologies
  • Teach participants the skills of monitoring scientific research and emerging technologies
  • Present several areas of research that promise to be important in the future
  • Demonstrate artistic possibilities by studying the pioneering work of artists around the world who work with concepts, tools and information contexts not usually defined as art
  • Explore cultural theory as a means to understand how culture and technology come together to generate new
  • Help participants to reconsider the interrelationships of science, technology, media and art
  • Discuss the social, intellectual and aesthetic dimensions of the user interface