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designworks:
visual communication
In nowadays, visual communication
design has an important role, and it cannot be separated with our
every day life. Wherever we are, we will find various forms and
designs of visual communication.
Visual communication design has three basic functions: as the means
of identification, means of information and instruction, also the
means of presentation and promotion.
The following is a sampling of professional work, including user
interface designs for Internet and software applications, collateral
graphics and commissioned illustrations for commercial publication.
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The
goal of a successful user interface design is to communicate clearly
the intended purpose and function of each aspect of the user's environment
through appearance, organization and layout of all graphical elements.
The examples below have been created for a diverse range of uses
including commercial software products and web-based applications.
read more
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AOL
8.0 Beta (NEW)
2002 (Spacely) Designed and prototyped a set
of new, hip environments that enable an enhanced and personalized
AOL experience.
more info>
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ZoomView
2002, Viewpoint Corp.
An intuitive web-based user interface that enables the navigation
of high resolution images.
more info
(PDF)
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Office
Advantage
1999 Metacreations
Office Advantage was conceived as a Microsoft Office plug-in to
help comprehend and communicate information with a visual and technological
edge.
more info>
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Dance
Studio
1998
Metacreations
Beneath a deceptively simple, fun and compelling interface designed
for teens, Dance Studio packed cutting edge technology under the
hood to create a first-of-its-kind interactive 3D dance and music
experience.
more info>
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MetaFlash
Studio
1999 MetaCreations-Minolta
MetaFlash
Studio was a full-scale natural 3D-shape polygon-based editing system.
more info>
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Icon
Design
cons
can enhance any interface. The styles encompass a spectrum from
simple to complex, grayscale to hundreds of colors and symbolic
to photorealistic.
more info>
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[id]3
(NEW)
2003,
Turin Italy
A European learning proposal organised by the
Istituto Europeo di Design and Ars Media, with the support of the
Media Programme of the European Union.
.more
info>
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picture is worth a thousand words, which is fortunate, since I don't
have much space here. The images below are commissioned artworks used
to illustrate cover stories and feature articles. |
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MacWorld
August
1996. "3D Breakthrough" issue cover illustartion and interior
artwork for the feature article, "The Mac's 3D Edge."
more info>
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Publish
January 1996 cover and interior artwork for the feature story, "The
New World of 3D."
more info>
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MacUser
-Spain
1993
- 1996
More than 30 exclusive monthly covers created and published over
three years, based upon featured articles.
more info>
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| Collateral
materials are a vital part of a complete marketing presence. From
targeted mailings and newsletters to sell sheets to trade show premiums,
collateral helps reinforce the marketing and sales message while providing
important information to clients.The samples below were created for
some of the most powerful graphics applications available on the market
at the time. |
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KPT
X. Gel
1999
MetaCreations
This
filter was called Gel and allowed for one to use 3D paint tools
to synthesize photo-realistic materials, lighting, reflection, and
transparency to the scene.
more info>
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KPT
X. Fractals
1999
MetaCreations
The
raw range possibilities in KPT fractals filters such as FraxPlorer
and Frax 4D made it possible to get a unique fractal works.
more info>
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3D
webworkshop
1996.
Specular
It was an integrated studio package for Macintosh targeted at new
web page designers, part of the package was WebHands, a collection
of more than 1500 graphic elements rendered as GIFs.
more info>
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