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Artworks
that use digital technology in any of three ways: as a product: artworks
whose final form is digital in nature, as a process: created using
digital technology.
The pieces bellow are a selection from a wide variety of artworks
created from early computer works to recent years. |
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X/Y
machina
First exhibited at the 8th NY Digital Salon in2000.
"X/Y Machina" is a metaphor, a composite, conceived as a
partial means to explore the perfect female/male body. more
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RE-constructing
EVE
Exhibited at SIGGRAPH 99. Reconstructing EVE is
a topographic evocation of genetic engineering, an invitation to explore
the "multiplicity"between organism and machine
more info> |
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Epicene
bodies
2001. The title is intended to signify the content
of my work, polymorphous bodies, and fusion of organism, machine and
gender
more info> |
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Early
computer
works
Since the early 1980's Digital art has moved from being a medium where
every work produced was experimental due to the novelty of the medium,
to a set of media that permeates our culture.
more info>
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Artworks
whose final form is not digital in nature and whose the
process of creation has not any kind of digital technology.
These are few samples of personal sketchbooks and comissioned
murals and trompe L'oeil |
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Watercolors
Opposed
to the pixels of the computer screen watercolors are simple,
but in their symplicity they reveal a world of strange
and unexpected beauty.
more
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Trompe
L'oeil
1985 -1990
Works painted, usually on
a wall, that when viewed from the right place, deceived
the viewer into
thinking it is real.
more
info>
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Nedisson
Exhibited in 1995 at the 5th NY Digital Salon
"Between the quark and the jaguar. Building whorling concentric
circles/corkscrewing constellations"
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Analexis
1994. Sophisticated graphic design with intriguing layers, and his
tasteful use of three-dimensional objects."
MacArt & Design
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