.....June 26, 2003

 

 

artworks: visual art
Visual arts is a term used for a broad category of different types of art. This category may include the traditional fine arts such as drawing, painting, communication and design arts such as graphic, editorial illustration and product design.

Artworks that use digital technology in any of three ways: as a product: artworks whose final form is digital in nature, as a process: created using digital technology.
The pieces bellow are a selection from a wide variety of artworks created from early computer works to recent years.
X/Y machina
First exhibited at the 8th NY Digital Salon in2000.
"X/Y Machina" is a metaphor, a composite, conceived as a partial means to explore the perfect female/male body
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RE-constructing EVE
Exhibited at SIGGRAPH 99. Reconstructing EVE is a topographic evocation of genetic engineering, an invitation to explore the "multiplicity"between organism and machine
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Epicene bodies
2001. The title is intended to signify the “content” of my work, polymorphous bodies, and fusion of organism, machine and gender
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Early computer
works

Since the early 1980's Digital art has moved from being a medium where every work produced was experimental due to the novelty of the medium, to a set of media that permeates our culture.

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Artworks whose final form is not digital in nature and whose the process of creation has not any kind of digital technology.
These are few samples of personal sketchbooks and comissioned murals and trompe L'oeil
Watercolors
Opposed to the pixels of the computer screen watercolors are simple, but in their symplicity they reveal a world of strange and unexpected beauty. 
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Trompe L'oeil
1985 -1990
Works painted, usually on
a wall, that when viewed from the right place, deceived the viewer into
thinking it is real.
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Nedisson
Exhibited in 1995 at the 5th NY Digital Salon
"Between the quark and the jaguar. Building whorling concentric circles/corkscrewing constellations"
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Analexis
1994. Sophisticated graphic design with intriguing layers, and his tasteful use of three-dimensional objects."
MacArt & Design

   

© Javier Roca Copyright 2002 All rights reserved.